########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.



[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\G0
0

[CTCTexture]
farbschema_tex1
karoserie.png

[CTCTexture]
farbschema_tex2
Dvere.dds

[CTCTexture]
farbschema_tex3
Template.dds

[CTCTexture]
farbschema_tex4
1G_1.dds

[CTCTexture]
farbschema_tex6
svetla.tga

[CTCTexture]
farbschema_tex7
kola.dds

###################
Text-Texturen:
###################

SPZ
0
[texttexture]
SPZ_DPP
CZ_SPZ_KC
180
38
1
0
0
0

Cas hodiny cestijcí
1
[texttexture]
cockpit_hodiny
MYPOL
205
70
0
219
17
28

Předek Buse
2
[texttexture]
Matrix_Terminus
BUSE
812
190
0
190
213
83

Linka BUSE
3
[texttexture]
Matrix_Nr
BUSE Narrow
180
135
0
190
213
83

BUSE BOK Směr
4
[texttexture_enh]
IBIS_terminus_name2
BUSE Internal modded
450
51
0
190
213
83
0
1

BUSE BOK Přes zastavky
5
[texttexture_enh]
pres_zastavky_p_panel
BUSE_INT_SLIM_modded
550
75
0
190
213
83
0
1

JKZ terminal
6
[texttexture]
JKZ_Disp
IBIS-2_5x7_B951E
210
45
0
50
50
50
0
1

BS120 Proj. zastavky
7
[texttexture_enh]
pres_zastavky
BUSE Internal modded
1500
45
0
205
0
0
1
0

BS120 main Druhy radek
8
[texttexture]
BS120_Disp_B
BUSE Internal modded
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90
0
205
0
0

9
[texttexture_enh]
Matrix_Nr
BUSE_cisla
350
128
0
205
0
0
1
1

10
[texttexture_enh]
number
DIN Mittel
165
70
0
192
192
192
0
1

11
[texttexture]
mpc_klavesnice_kurzor
IBIS-2_5x7_C954E
210
45
0
50
50
50
0
1

12
[texttexture_enh]
GARAZ_DPP
DIN Mittel
165
70
0
0
0
0
0
1

13
[texttexture_enh]
VDO_VYSTUP
LCD_7-Segment
256
128
0
50
50
50
2
0

14
[texttexture_enh]
GARAZ_DPP
DIN Mittel
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110
0
0
0
0
0
1

15
[texttexture]
cockpit_temperatur
LCD_7-Segment2
150
60
0
0
0
0
0
1

16
[texttexture]
JKZ_pasmo
MYPOL
100
70
0
219
17
28

BS120 main Prvni RAdek
17
[texttexture]
BS120_Disp_A
BUSE_INT_SLIM_modded
850
109
0
205
0
0

Poradi cislo
18
[texttexture]
poradi_cislo
DIN Eng
70
70
0
255
255
255

19
[texttexture]
exterier_temperatur
LCD_7-Segment2
150
60
0
0
0
0
0
1

Hodiny Strojek
20
[texttexture]
cockpit_hodiny
MYPOL
220
75
0
0
205
0

BOK Buse
21
[texttexture]
Matrix_Bocni
BUSE
812
190
0
190
213
83

22
[texttexture]
IBIS_terminus_name
BS170
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70
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42
219
192

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[texttexture]
IBIS_lcd_nextstopI
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219
192

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IBIS_lcd_stopI1
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192

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[texttexture]
IBIS_lcd_stopI2
BS170
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[texttexture]
IBIS_lcd_stopI3
BS170
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219
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[texttexture]
IBIS_lcd_stopI4
BS170
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0
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219
192

28
[texttexture]
IBIS_lcd_stopI5
BS170
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66
0
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219
192

29
[texttexture]
IBIS_lcd_stopI6
BS170
450
66
0
42
219
192

30
[texttexture]
IBIS_lcd_stopI7
BS170
450
66
0
42
219
192

31
[texttexture]
IBIS_lcd_stopI8
BS170
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66
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219
192

32
[texttexture]
IBIS_lcd_line
Odometr_font
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80
0
255
0
0

33
[texttexture]
IBIS_lcd_zezastavky
BS170
450
66
0
42
219
192

34
[texttexture]
BUSE_Teplomer_01B
BS170
450
66
0
42
219
192
########################################
[LOD]
0.1
########################################
[mesh]
Kloub\zakladna1.o3d

[newanim]
origin_trans
0.000
2.39529
3.061979
origin_rot_y
90
anim_rot
articulation_0_alpha
0.15
-----------------------
[mesh]
Kloub\tyc11.o3d

[newanim]
origin_trans
0.000
2.39529
3.16354
origin_rot_y
90
anim_rot
articulation_0_alpha
0.15
########################################
Poklop
########################################
[mesh]
Zad\poklop\Poklop2_MAIN.o3d

[illumination_interior]
-1
-1
-1
-1


[mouseevent]
luk_2

[newanim]
origin_rot_y
90
anim_trans
cp_luk_2_trans
0.06


[newanim]
origin_trans
0
-2.3303
3.0478
origin_rot_x
90
anim_rot
cp_luk_2
10


[newanim]
origin_trans
0
-2.6059
3.0478
origin_rot_x
90
anim_rot
cp_luk_2_rot
-8
-----------------------
[mesh]
Zad\poklop\Poklop2_Pokl.o3d

[newanim]
origin_trans
0.01
-2.6446
3.0751
origin_rot_x
90
anim_rot
cp_luk_2
-55

[newanim]
origin_trans
0.01
-2.6446
3.0751
origin_rot_x
90
anim_rot
cp_luk_2_trans
-70
-----------------------
[mesh]
Zad\poklop\Poklop2_Pokl_000.o3d

[newanim]
origin_trans
0.01
-2.2916
3.0751
origin_rot_x
90
anim_rot
cp_luk_2_rot
45

[newanim]
origin_trans
0.01
-2.2916
3.0751
origin_rot_x
90
anim_rot
cp_luk_2_trans
70
########################################
Karosa
########################################
[mesh]
Zad\Karosa\box_infolux.o3d

[mesh]
Zad\Karosa\box_infolux_V.o3d

[mesh]
Zad\Karosa\Dekl_spodek.o3d
-----------------------
[mesh]
Zad\Karosa\tyce2.o3d

[matl]
Template.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl]
Template.dds
1

[matl_envmap]
envmap.bmp
0.1

[matl]
Template.dds
2

[matl_envmap]
envmap.bmp
0.1
-----------------------
[mesh]
Zad\Karosa\Dvere_znamen.o3d
-----------------------
[mesh]
Zad\Karosa\EXT.o3d

[illumination_interior]
-1
-1
-1
-1
-1
-----------------------
[mesh]
Zad\Karosa\IRISBUS.o3d
-----------------------
[mesh]
Zad\Karosa\EV_Cisla.o3d

[matl]
D_wagennummer.bmp
0

[matl_noZwrite]

[matl_alpha]
2

[useTextTexture]
10
-----------------------
[mesh]
Zad\Karosa\Cislo_garaze.o3d

[matl]
D_wagennummer.bmp
0

[matl_noZwrite]

[matl_alpha]
2

[useTextTexture]
12
-----------------------
[mesh]
Zad\Karosa\Hasicak.o3d

[mesh]
Zad\Karosa\hlasic.o3d

[mesh]
Zad\Karosa\INT.o3d

[mesh]
Zad\Karosa\INT_drzaky_s.o3d

[mesh]
Zad\Karosa\Kladivka.o3d

[mesh]
Zad\Karosa\Listy_int.o3d

[mesh]
Zad\Karosa\Mesh_021.o3d
-----------------------
[mesh]
Zad\Karosa\Mesh_096.o3d

[illumination_interior]
-1
-1
-1
-1
-1
-----------------------
[mesh]
Zad\Karosa\Mesh_100.o3d

[mesh]
Zad\Karosa\Mesh_191.o3d

[mesh]
Zad\Karosa\Mesh_249.o3d

[mesh]
Zad\Karosa\Mesh_305.o3d

[mesh]
Zad\Karosa\Mesh_308.o3d

[mesh]
Zad\Karosa\Mesh_445.o3d
-----------------------
[mesh]
Zad\Karosa\Osvetleni_dv.o3d

[matl_change]
Svetla.tga
0

[matl_lightmap]
Svetla_light.bmp
door_light_2
-----------------------
[mesh]
Zad\Karosa\Oznacovace_0.o3d

[matl]
Template.dds
0

[matl_lightmap]
Template2_li.bmp
Oznacovac_baterky
-----------------------
[mesh]
Zad\Karosa\Podbehy_pric.o3d

[mesh]
Zad\Karosa\reklamy_box.o3d

[mesh]
Zad\Karosa\Samolepky_Dr.o3d
-----------------------
[mesh]
Zad\Karosa\SD3.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\Karosa\SD4.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120
-----------------------
[mesh]
Zad\Karosa\SD5.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.148
4.307
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_0
110

[newanim]
origin_trans
1.076
4.569
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_0
-110
-----------------------
[mesh]
Zad\Karosa\SD6.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.148
3.912
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_1
110

[newanim]
origin_trans
1.076
3.65
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_1
-110
-----------------------
[mesh]
Zad\Karosa\sedacky_st1.o3d

[mesh]
Zad\Karosa\sedacky_st2.o3d
-----------------------
[mesh]
Zad\Karosa\Shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
-----------------------
[mesh]
Zad\Karosa\Spina.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------
[mesh]
Zad\Karosa\SPZ_ram.o3d
-----------------------
[mesh]
Zad\Karosa\SPZ_svetla.o3d

[visible]
lights_stand
1

[matl_change]
Zarivka_SPZ.tga
0

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
Zarivka_SPZ.tga
lights_stand

[matl_nightmap]
Zarivka_SPZ.tga
-----------------------
[mesh]
Zad\Karosa\SPZ_ZS.o3d

[matl]
D_kennzeichen.bmp
0

[matl_noZwrite]

[matl_alpha]
2

[useTextTexture]
0
-----------------------
[mesh]
Zad\Karosa\steny.o3d
-----------------------
[mesh]
Zad\Karosa\STOPky_TYCE.o3d

[mouseevent]
door_haltewunsch
-----------------------
[mesh]
Zad\Karosa\Stop_dvere.o3d

[matl_change]
Svetla.tga
0

[matl_lightmap]
Svetla_light.bmp
STOP_INVALIDA_BLIK_VISIBLE

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Karosa\Svetla_int_cestujci.o3d

[matl_change]
Svetla_int.bmp
0

[matl_lightmap]
Svetla_int_light.bmp
lights_beleuchtung_oberdeck

[matl_change]
Svetla_int.bmp
0

[matl_lightmap]
Svetla_int_light2.bmp
lights_beleuchtung_unterdeck


[illumination_interior]
0
1
2
3
-----------------------
[mesh]
Zad\Karosa\Svetla_strop_stin_FUL.o3d

[visible]
Zarivka_stin
1

[matl_change]
Zarivka_FULL.tga
0

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
Zarivka_FULL.tga
lights_beleuchtung_oberdeck

[matl_nightmap]
Zarivka_FULL.tga
-----------------------
[mesh]
Zad\Karosa\Svetla_strop_stin_ZAR.o3d

[visible]
Zarivka_stin
2

[matl_change]
Zarivka_ZAROVKA.tga
0

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
Zarivka_ZAROVKA.tga
lights_beleuchtung_unterdeck

[matl_nightmap]
Zarivka_ZAROVKA.tga
-----------------------
[mesh]
Zad\Karosa\SV_dvere_2.o3d

[matl_change]
Svetla_int.bmp
0

[matl_lightmap]
Svetla_int_light.bmp
door_light_2
-----------------------
[mesh]
Zad\Karosa\SV_dvere_3.o3d

[matl_change]
Svetla_int.bmp
0

[matl_lightmap]
Svetla_int_light.bmp
door_light_2
-----------------------
[mesh]
Zad\Karosa\SV_dvere_STATIC.o3d
-----------------------
[mesh]
Zad\Karosa\tesneni_okna.o3d

[mesh]
Zad\Karosa\tesneni_okna1.o3d

[mesh]
Zad\Karosa\Object090.o3d

[mesh]
Zad\Karosa\tycky.o3d

[mesh]
Zad\Karosa\Uchyt.o3d
-----------------------
[mesh]
Zad\Karosa\Vetrak_2.o3d

[mouseevent]
cp_VTS4

[viewpoint]
3

[newanim]
origin_trans
0
1.5406
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
cp_VTS4_pos
60
-----------------------
[mesh]
Zad\Karosa\Vetrak_3.o3d

[mouseevent]
cp_VTS5

[viewpoint]
3

[newanim]
origin_trans
0
-1.0813
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
cp_VTS5_pos
60
-----------------------
[mesh]
Zad\Karosa\Vetrak_ST.o3d
-----------------------
[mesh]
Zad\Karosa\Vystraha_dve.o3d

[matl_change]
Svetla.tga
0

[matl_lightmap]
Svetla_light.bmp
zvonek_volume

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Karosa\vzadek.o3d
-----------------------
[mesh]
Zad\Karosa\Zvedaci_body.o3d

[matl]
ZB.png
0

[matl_alpha]
2

[matl_noZwrite]
########################################
Dvere
########################################
[mesh]
Zad\Dvere\Dvere_2A.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\Dvere\Dvere_2B.o3d

[viewpoint]
0

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120
-----------------------
[mesh]
Zad\Dvere\Dvere_3A.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.148
4.307
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_3
110

[newanim]
origin_trans
1.076
4.569
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_3
-110
-----------------------
[mesh]
Zad\Dvere\Dvere_3B.o3d

[illumination_interior]
0
1
2
3
4

[viewpoint]
0

[newanim]
origin_trans
1.148
3.912
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
110

[newanim]
origin_trans
1.076
3.65
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
-110
-----------------------
[mesh]
Zad\Dvere\Dvere_static.o3d
-----------------------
[mesh]
Zad\Dvere\Dvere_zamky_.o3d
-----------------------
[mesh]
Zad\Dvere\Dvere_zamky__000.o3d

[illumination_interior]
0
1
2
3
4

[viewpoint]
0

[newanim]
origin_trans
1.148
3.912
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
110

[newanim]
origin_trans
1.076
3.65
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
-110
-----------------------
[mesh]
Zad\Dvere\Dvere_zamky__001.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.148
4.307
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_3
110

[newanim]
origin_trans
1.076
4.569
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_3
-110
-----------------------
[mesh]
Zad\Dvere\Dvere_zamky__002.o3d

[viewpoint]
0

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120
-----------------------
[mesh]
Zad\Dvere\Dvere_zamky__003.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\Dvere\TYC_1.o3d

[viewpoint]
0

[newanim]
origin_trans
1.0485
-0.9720
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_3
105
-----------------------
[mesh]
Zad\Dvere\TYC_1b.o3d

[viewpoint]
0

[newanim]
origin_trans
1.0279
-1.1141
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_3
100
-----------------------
[mesh]
Zad\Dvere\TYC_2.o3d

[viewpoint]
0

[newanim]
origin_trans
1.0478
-1.8677
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
105
-----------------------
[mesh]
Zad\Dvere\TYC_2b.o3d

[viewpoint]
0

[newanim]
origin_trans
1.0262
-1.7237
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
100
-----------------------
[mesh]
Zad\Dvere\TYC_3.o3d

[viewpoint]
0

[newanim]
origin_trans
1.0505
2.1966
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_2
120
-----------------------
[mesh]
Zad\Dvere\TYC_3b.o3d

[viewpoint]
0

[newanim]
origin_trans
0.9950
1.9083
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_2
110
-----------------------
[mesh]
Zad\Dvere\TYC_4.o3d

[viewpoint]
0

[newanim]
origin_trans
1.0505
0.8596
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
120
-----------------------
[mesh]
Zad\Dvere\TYC_4b.o3d

[viewpoint]
0

[newanim]
origin_trans
0.9950
1.1380
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
110
########################################
Kola
########################################
[mesh]
Zad\Kola\KZL.o3d


[newanim]
origin_trans
-0.9956
-0.2918
0.5087
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1
-----------------------
[mesh]
Zad\Kola\KZP.o3d

[newanim]
origin_trans
0.9957
-0.2918
0.5078
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1
-----------------------
[mesh]
Zad\Kola\Zadni_naprav.o3d
########################################
BUSE
########################################
[mesh]
Zad\BUSE\buse.o3d

[mesh]
Zad\BUSE\buse_001.o3d
-----------------------
[mesh]
Zad\BUSE\BT_1A.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
23

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_1B.o3d

[visible]
2R_TEPLOMER
1

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
34

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_2.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
24

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_3.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
25

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_4.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
26

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_5.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
27

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_6.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
28

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_7.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
29

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_8.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
30

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_9.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
31

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_DZ.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
22

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_L.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
32

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BT_ZZ.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
33

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\BUSE_INT_Linka.o3d

[visible]
pbuse_visible
0

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
9

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main
-----------------------
[mesh]
Zad\BUSE\panel_bok_V2.o3d

[visible]
pbuse_visible
1

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
21

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\panel_bok_do_zastavky.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\panel_bok_linka.o3d

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\panel_bok_pres_zastav.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
5

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\panel_zadek_linka.o3d

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
BUSE_Svetlo
-----------------------
[mesh]
Zad\BUSE\pruhl_box.o3d

[viewpoint]
2

[matl]
pruhl.tga
0

[matl_alpha]
2
-----------------------
[mesh]
Zad\BUSE\2_radek.o3d

[viewpoint]
2

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
7

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main

[visible]
bs120_animace_vis
0

[newanim]
origin_from_mesh
anim_trans
bs120_animace
-0.35
-----------------------
[mesh]
Zad\BUSE\BUSE_INT_HO.o3d

[viewpoint]
2

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
17

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main
-----------------------
[mesh]
Zad\BUSE\BUSE_INT_HO_2.o3d

[viewpoint]
2

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
8

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main
###############################################
Svetla INT
###############################################

2. Licht
[interiorlight]
lights_beleuchtung_oberdeck
3.5
205
200
175
0.003
-2
4.9

5 Licht
[interiorlight]
lights_beleuchtung_unterdeck
3.5
238
238
209
0
-0.094
8




	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


###############################################
mlhovky zadni

[light_enh_2]
-1.116
-3.535
0.853
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_mlhovky_zadni
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
1.132
-3.535
0.853
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_mlhovky_zadni
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

###############################################
Brzdovky


[light_enh_2]
-1.116
-3.535
1.301
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
1.132
-3.535
1.301
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp



[light_enh_2]
-0.926
-3.535
2.642
0
-1
0
0
0
1
0
0
255
0
0
-0.25
180
210
lights_brems
1
0.05
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
0.935
-3.535
2.642
0
-1
0
0
0
1
0
0
255
0
0
-0.25
180
210
lights_brems
1
0.05
1
1
0.1
D_Scheinwerfer2.bmp

###############################################
Svetla zadni

[light_enh_2]
-1.116
-3.535
1.165
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_stand
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
1.132
-3.535
1.165
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_stand
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

horni sviceni

[light_enh_2]
-0.926
-3.535
2.642
0
-1
0
0
0
1
0
0
255
0
0
-0.25
180
210
lights_stand
0.5
0.05
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
0.935
-3.535
2.642
0
-1
0
0
0
1
0
0
255
0
0
-0.25
180
210
lights_stand
0.5
0.05
1
1
0.1
D_Scheinwerfer2.bmp
###############################################
Svetla zpatecka

[light_enh_2]
-1.116
-3.535
1.007
0
-1
0
0
0
1
0
0
255
255
200
0.25
180
210
zpatecka_svetla
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
1.132
-3.535
1.007
0
-1
0
0
0
1
0
0
255
255
200
0.25
180
210
zpatecka_svetla
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp





###############################################
Blinkry

###############################################
[light_enh_2]
-1.116
-3.535
1.421
0
-1
0
0
0
1
0
0
255
102
51
-0.25
-180
-210
lights_blinker_l
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
-0.926
-3.535
2.728
0
-1
0
0
0
1
0
0
255
102
51
-0.25
-180
-210
lights_blinker_l
0.5
0.05
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
1.132
-3.535
1.421
0
-1
0
0
0
1
0
0
255
102
51
0.25
180
210
lights_blinker_r
1.5
0.15
1
1
0.1
D_Scheinwerfer2.bmp

[light_enh_2]
0.935
-3.535
2.728
0
-1
0
0
0
1
0
0
255
102
51
-0.25
-180
-180
lights_blinker_r
0.5
0.05
1
1
0.1
D_Scheinwerfer2.bmp

###############################################

Bocni oranzovy diody Leva

[light_enh_2]
-1.2366
-3.0992
1.5589
-90
1
0
0
0
1
0
0
255
102
51
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
dioda.bmp

[light_enh_2]
-1.2366
-0.2489
1.5589
-90
1
0
0
0
1
0
0
255
102
51
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
dioda.bmp

[light_enh_2]
-1.2366
2.3883
1.5589
-90
1
0
0
0
1
0
0
255
102
51
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
dioda.bmp

###############################################


Bocni oranzovy diody Prava

[light_enh_2]
1.2416
-3.0190
1.5589
90
1
0
0
0
1
0
0
255
102
51
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
dioda.bmp


[light_enh_2]
1.2416
-0.2971
1.5589
90
1
0
0
0
1
0
0
255
102
51
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
dioda.bmp


[light_enh_2]
1.2416
2.3891
1.5589
90
1
0
0
0
1
0
0
255
102
51
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
dioda.bmp

###############################################
Svetla nad dverma

[light_enh_2]
1.2278
1.4497
2.76
180
1
0
0
0
1
0
0
255
255
200
0.4
150
190
door_light_all
0.4
0
1
0
0.03
D_Scheinwerfer2.bmp

[light_enh_2]
1.2278
-1.4698
2.7681
180
1
0
0
0
1
0
0
255
255
200
0.4
150
190
door_light_all
0.4
0
1
0
0.03
D_Scheinwerfer2.bmp


Svetla nad dverma vystraha

[light_enh_2]
1.2278
1.6042
2.76
180
1
0
0
0
1
0
0
255
48
48
0.4
150
190
zvonek_volume
0.4
0
1
0
0.03
D_Scheinwerfer2.bmp

[light_enh_2]
1.2278
-1.3152
2.76
180
1
0
0
0
1
0
0
255
48
48
0.4
150
190
zvonek_volume
0.4
0
1
0
0.03
D_Scheinwerfer2.bmp
########################################
Svetla
########################################
[mesh]
Zad\Svetla\blinkr_Leva.o3d

[matl_change]
Svetla.tga
0
lights_blinker_l

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\blinkr_prava.o3d

[matl_change]
Svetla.tga
0
lights_blinker_r

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\Blinkr_z_lev.o3d

[matl_change]
Svetla.tga
0
lights_blinker_l

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\Blinkr_z_pra.o3d

[matl_change]
Svetla.tga
0
lights_blinker_r

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\Mesh_078.o3d
-----------------------
[mesh]
Zad\Svetla\Mesh_080.o3d
-----------------------
[mesh]
Zad\Svetla\Mlhovky_zadn.o3d

[matl_change]
Svetla.tga
0
lights_mlhovky_zadni

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\Svetla_brzdy.o3d

[matl_change]
Svetla.tga
0
lights_brems

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\Svetla_denni.o3d

[matl_change]
Svetla.tga
0
lights_stand

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\SV_brzdy_hor.o3d

[matl_change]
Svetla.tga
0
lights_brems

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\SV_Denni_zad.o3d

[matl_change]
Svetla.tga
0
lights_stand

[matl_item]

[matl_nightmap]
Svetla_light.bmp
-----------------------
[mesh]
Zad\Svetla\SV_static.o3d
-----------------------
[mesh]
Zad\Svetla\Zpatecky_zad.o3d

[matl_change]
Svetla.tga
0
zpatecka_svetla

[matl_item]

[matl_nightmap]
Svetla_light.bmp
########################################
Skla
########################################
[mesh]
Zad\Skla\DS1_001.o3d

[matl]
ext_trans.tga
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.148
4.307
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_3
110

[newanim]
origin_trans
1.076
4.569
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_3
-110
-----------------------
[mesh]
Zad\Skla\DS2_001.o3d

[matl]
ext_trans.tga
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.148
3.912
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
110

[newanim]
origin_trans
1.076
3.65
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
-110
-----------------------
[mesh]
Zad\Skla\DS3_001.o3d

[matl]
ext_trans.tga
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\Skla\DS4_001.o3d

[matl]
ext_trans.tga
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120
-----------------------
[mesh]
Zad\Skla\Skla_celek.o3d

[matl]
ext_trans.tga
0

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZwrite]

[alphascale]
Envir_Brightness


[matl]
ext_trans.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2


[alphascale]
Envir_Brightness


[matl]
ext_trans.tga
2

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

[alphascale]
Envir_Brightness
-----------------------
[mesh]
Zad\Skla\OknaC05E.o3d

[matl]
ext_trans.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[mouseevent]
cp_fort_L5_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fort_L5_pos
0.73
-----------------------
[mesh]
Zad\Skla\OknaC06E.o3d

[matl]
ext_trans.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[mouseevent]
cp_fort_L6_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fort_L6_pos
0.73
-----------------------
[mesh]
Zad\Skla\OknaC07E.o3d

[matl]
ext_trans.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[mouseevent]
cp_fort_L7_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fort_L7_pos
0.73
-----------------------
[mesh]
Zad\Skla\OknaC08E.o3d

[matl]
ext_trans.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[mouseevent]
cp_fort_L8_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fort_L8_pos
0.73
-----------------------
[mesh]
Zad\Skla\uv.o3d

[matl]
NV.tga
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2
-----------------------
[mesh]
Zad\Skla\logo_k.o3d

[matl]
K2_alpha.tga
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2
########################################
Kapky
########################################
[mesh]
Zad\voda\SKLAC_E_VODA.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------
[mesh]
Zad\voda\OknaCV05E.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mouseevent]
cp_fort_L5_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fort_L5_pos
0.73
-----------------------
[mesh]
Zad\voda\OknaCV06E.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mouseevent]
cp_fort_L6_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fort_L6_pos
0.73
-----------------------
[mesh]
Zad\voda\OknaCV07E.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mouseevent]
cp_fort_L7_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fort_L7_pos
0.73
-----------------------
[mesh]
Zad\voda\OknaCV08E.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mouseevent]
cp_fort_L8_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fort_L8_pos
0.73
-----------------------
[mesh]
Zad\voda\DS1.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.148
4.307
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_3
110

[newanim]
origin_trans
1.076
4.569
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_3
-110
-----------------------
[mesh]
Zad\voda\DS2.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.148
3.912
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
110

[newanim]
origin_trans
1.076
3.65
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
-110
-----------------------
[mesh]
Zad\voda\DS3.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\voda\DS4.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120
-----------------------
[mesh]
Zad\Skla\Dvere_cedule.o3d

[matl]
SDDP.dds
0

[matl_alpha]
2

[newanim]
origin_trans
1.148
4.307
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_3
110

[newanim]
origin_trans
1.076
4.569
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_3
-110
-----------------------
[mesh]
Zad\Skla\Dvere_cedule_000.o3d

[matl]
SDDP.dds
0

[matl_alpha]
2

[newanim]
origin_trans
1.148
3.912
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
110

[newanim]
origin_trans
1.076
3.65
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_2
-110
-----------------------
[mesh]
Zad\Skla\Dvere_cedule_001.o3d

[matl]
SDDP.dds
0

[matl_alpha]
2

[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\Skla\Dvere_cedule_002.o3d

[matl]
SDDP.dds
0

[matl_alpha]
2

[newanim]
origin_trans
1.144
-0.393
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
door_2
120

[newanim]
origin_trans
1.05
-0.073
0

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
door_2
-120
-----------------------
[mesh]
Zad\Skla\Dvere_cedule_003.o3d

[matl]
SDDP.dds
0

[matl_alpha]
2

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120
-----------------------
[mesh]
Zad\Skla\Dvere_cedule_004.o3d

[newanim]
origin_trans
1.144
-1.09
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
120

[newanim]
origin_trans
1.05
-1.41
0

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
door_3
-120